MCP for Blazium Games
The Blazium Games MCP server lets AI agents create and update game pages, ship and promote builds, read analytics, crash reports, reviews, and bug tickets, manage game keys, and issue deploy credentials. Version 1.11.0 has 66 developer tools (54 after 2026-10-28) and 34 player tools.
| Protocol | MCP 2026-07-28, Streamable HTTP |
| Endpoint | https://mcp.blazium.games/mcp |
| Auth | OAuth 2.1 with PKCE (no token needed), or an API key sent as a Bearer token |
Manage access at blazium.games/settings/mcp.
Want an agent to buy, top up, or download games for you as a player? Use the separate player server at https://mcp.blazium.games/player.
Install the Blazium Games Cursor plugin. It adds this server plus skills that walk the agent through store pages, deploys, and crash debugging.
Option A: OAuth, no token (recommended)
Add the server URL only. Your client discovers the authorization server, opens a Blazium Games sign-in and consent page, and completes PKCE on its own.
Cursor mcp.json:
{
"mcpServers": {
"blazium-games": {
"url": "https://mcp.blazium.games/mcp"
}
}
}
Claude Code:
claude mcp add --transport http blazium-games https://mcp.blazium.games/mcp
On the consent screen you choose what the client may manage:
- Account: every project you own or administer.
- A single project: only that project. Account-level tools (profile, account, keys, setup, creating games, payments) return
403with code4030. - What it may do: a preset such as Store page, CI, Crash triage, Keys, Money, Read-only, or Full access. See Scopes. Read-only write calls return
403with code4031.
Access renews automatically for 30 days from when you approved it, then the client asks you to sign in again. Each renewal replaces the refresh token; if an old one is ever used again, the whole chain is revoked and the client has to ask you again.
Option B: API key
- Account key: create one at blazium.games/settings/mcp. It covers every project you own or administer.
- Your key for one project: create one from the project's edit page, MCP tab. It only controls that project.
Cursor mcp.json with a key:
{
"mcpServers": {
"blazium-games": {
"url": "https://mcp.blazium.games/mcp",
"headers": {
"Authorization": "Bearer bgames_mcp_YOUR_KEY"
}
}
}
}
Other clients send Authorization: Bearer bgames_mcp_... on every request to https://mcp.blazium.games/mcp.
Never commit a key. Keep it in your client's config or a secret store.
Next
- Access and keys: what account and project access can do, admins, and rotation
- OAuth and discovery: OAuth details for client authors
- Reference: every tool, prompt, and resource
- Player MCP: the player server, its scopes, and player keys
- Versioning: what can change and how much notice you get
- Deploy builds and Crash reporting